Lordrush Castle Battle Guide
Alliances fight to hold the King's Castle at the centre of the Empire. The winning alliance's leader names a King, who can hand out posts and King Skill bonuses.
Key rules and facts
- 2 hours before the shield drops, a rebellion begins in the red Alert Zone and cities inside it are teleported to random spots.
- The first alliance to hold the castle for 2.5 continuous hours wins; if nobody does within 5 hours, the longest holder wins.
- Turrets damage whoever holds the castle unless the same team also holds the turret; the longer a turret is held, the faster it fires.
- Marches crossing the Relic in the Ruin area are heavily slowed.
- The winning leader has 10 hours to pick a King; otherwise the leader becomes King automatically.
- Personal Points come from kills, from the power of troops occupying the castle/turrets, and from your own casualties.
What the official help center says
Castle Battle
Explains rebellion timing, win conditions (2.5h hold / longest hold in 5h), Ruin, turrets and King selection. Official answer
How to become the King?
Your alliance must take the castle; its leader has 10 hours to choose a King, else the leader becomes King. Official answer
How to obtain Personal Points?
Defeat enemies, occupy the Castle/Turrets with strong troops, and casualties also count. Official answer
Related events
Sources: centurygames.helpshift.com, centurygames.helpshift.com, centurygames.helpshift.com, lordrushhub.com